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Resident Evil Walkthrough
-Walkthrough- -Enemies- -Revisions- -Prologue- -Secrets- -Files- -Weapons- -Items- -Characters-
Chris Redfield's Quest

After returning from finding Kenneth's body and after the cut-scene grab the
Handgun from the floor and go to the double doors on the first floor of the
Main Hall.

Quest for the Map of the First Floor

Push the chest to the statue and climb up on it to reach into the jar for the
map.

There is a Defensive Dagger on the shelf at the end of the room the chest was
blocking.

First Floor Map Acquired

After the cut scene return to Kenneth's body and retrieve the video cassette
from his camera. Note the Typewriter to the side and the Ink Ribbons on the
table as well as the Emblem above the fireplace as you go through the Dining
Room again. Then continue on to the room past the door to the left of his
corpse.

There are herbs in this room under the stairs. The number of herbs available
depends on the level of difficulty you are using. (Example : there will be 2
herbs on Normal but only 1 on Hard.) This FAQ is on Normal Mode.

Quest for the Sword Key

Grab the Handgun Magazine next to the birdcage and go up the stairs and through
the door.

There is a Golden Arrow in this winding hall. Examine the arrow on pickup to
remove the arrowhead. Don't miss the Handgun Magazine near the Arrow on the
floor or the Green Herb that was in front of you when you entered this hall.

Continue to the end of this hall and unlock the door to lead back to the Dining
Room...on the second floor this time.

Grab the Defensive Dagger and if you want to go ahead and push the statue to
the hole in the railing and push it over the side to the floor below. You can
do this now or later when I'm describing how to get the Blue Gemstone. At any
rate, go to the Main Hall.

Go through the painted door on the middle of the staircase to a graveyard.

At the far end of the graveyard is a slab with an arrowhead depression.

Hey! We have an arrowhead!

Open the passage and go down.

The pedestal under the metal coffin has a book on it. (Book of Curse)

Examine the book and rotate it to look at the back to reveal a key.

Examine the back of the key to reveal it to be the Sword Key.

Sword Key Acquired

Return to the mansion.

Quest for the Armor Key

Armed with the Sword Key go to the left door on the east side of the second
floor in the main hall - the door locked with the Sword Key. This will lead
many of us back to familiar territory. This is the hall with the Armor Puzzle
and the passageway to Yawn.

Go to the far end of the hall and enter the last door. Pick up the Wooden
Mount on the table on the way if you want the Second Floor Map.

While your in the room pick up the Botany Book on the desk. Then go pick up
the Dog Whistle & Crumpled Memo near the chessboard on the opposite side of the
room. A Handgun Magazine is on the desk alongside the chessboard.

Go through the door opposite the way you entered this room.

Turn right and unlock the door to create a shortcut so you won't have to keep
going through that little room to get here.

*Side Quest*

Quest for the Map of the Second Floor

If you have the Wooden Mount go all the way down this hall and to the door at
the very end.

Use the Lighter on the fireplace and slam the Wooden Mount on the impression
above the fireplace to create the Map of the Second Floor.

Don't forget to grab the Green Herb before you leave this room!

Map of Second Floor Acquired

*Side Quest End*

Return to the hall if you went for the Map and go down the stairs. The door
you see to the side is a save room.

Inside the save room is a Typewriter, an Old Key on the Typewriter, a kerosene
tank, a Fuel Canteen on the floor and an Item Box. Fill the Canteen with
kerosene in the large canister near the doorway if you plan on burning zombie
bodies to prevent Crimson Head surprises. Note: Chris has less item slots than
Jill so maybe you should try avoiding zombies to prevent Crimson Head
appearances to free up an item slot.

Don't forget the goodies in the Item Box. Particularly, the First Aid Spray!

Travel all the way back to the Main Hall and enter the door on the second floor
that leads to the Dining Room second floor. Push the Statue off the edge if
you haven't already and unlock the left door locked with the Sword Key.

Unlock the metal door with the Old Key to enter the West Terrace. Blow the Dog
Whistle. Pick up the Collar and examine the latch on the front. Before you
leave take note of the collection of Green Herbs on the side of the terrace you
entered from and use them if you are wounded! Careful, they are limited and
can't be used forever!

Examine the Coin that falls out of the Collar and rotate it until the Armor
carving is shown. The Coin should change into a key shape. This is the
"Imitation of a Key." Go to the far end and unlock the door to lead back to
the Main Hall. You don't have to do this unless you just want to have all
doors open.

Go back through the metal door to the hallway and go around the stairs to the
multi hinged door at the end of the hall. This will send you to the hall you
found the Golden Arrow in. Go left through the opening and right past the
Green Herb to a door. Might as well grab that Green Herb while you're at it!

You will see a set of armor to the side of the new room. Follow the path to
the grey block with the key in it. Grab the key and examine it. Rotate it
until the carving of Armor is shown - it's the Armor Key!

This action sets off a trap. Place the "Imitation of a key" into the slot to
deactivate and reset the trap.

Armor Key Acquired

Wow, 2 keys in our arsenal! We're ready to get to work.

Since, Chris does not get to use the Grenade Launcher, you might want to skip
going to the East Terrace seeing it won't be there. But, unlock the door
anyway so you can eventually get rid of the Armor Key. The Defensive Dagger
and Green Herbs on the Terrace might be worth the trip if you feel like going
for them.

Quest for the Death Mask 1 of 4

With the Armor Key return to the hallway across the main hall on the second
floor (The one with the doors to the Armory and the Snake Room) and enter the
metal door in the middle of the hall after the first turn.

This activates the puzzle. The object is to push the suits of armor back
against the wall.

Push the Far Right one.
Push the Close Left one.
Push the Close Right one.

Grab the Jewelry Box from the new opening.

Examine the Jewelry Box and rotate the box until the image of a sun and a moon
is showing.

The message "Sunlight will awaken me" is shown.

Note the empty slots on the sun image. Press the switches of the shapes that
will fit into those shapes and the box will open.

Death Mask 1 Acquired

One down and three to go!

Quest for the Death Mask 2 of 4

Go to the hallway and turn left and go to the first door on the right that you
unlocked before.

*Side Quest*

Turn the corner and enter the first door. Grab the Red Herb in the corner.

Then go into the door opposite door near the Red Herb that leads to the Water
Tank Room.

Grab the Old Key off the desk as well as the First Aid Box that holds a First
Aid Spray and the Ink Ribbons on the smaller desk in the corner near the Old
Key.

There's a Green Herb behind the bed.

Now go through the door near the Red Herb using the Old Key.

Inside this room is the Researcher's Will.

A puzzle awaits too!

Quest for the Wind Crest

Go to the display of fishing hooks and grab a Fishhook.

Go to the display of fishing lures and grab the Bee Specimen.

Go to the display of insects and grab the Lure of a Bee.

Combine the Lure of a Bee with the Fishhook and place the new Lure of a Bee on
the display of fishing lures.

Place the Bee Specimen on the display of insects.

Press the button under the insect display.

Kill the Bee and grab the Wind Crest.

Wind Crest Acquired

*Side Quest End*

Return to the main hallway.

Go down the stairs.

Drop by the Save Room and pick up the gift of Shotgun Shells, a Handgun
Magazine, and the First Aid Spray then exit and go down the small hall to the
door with the almost broken knob and enter the next hall.

The door on the opposite side of the hall is the Picture Puzzle Room.

Click on the button under the picture closest to the door.

Go around the bend.

Click on the buttons under the closest picture and the middle picture.

The colors should be from left to right (on the side of the wall you are now
on):

Orange, Purple, Green

Go to the far picture and click on the button to open the wall to the gated off
area you saw in the graveyard when you went for the Sword Key.

Grab the Death Mask on the ground.

Death Mask 2 Acquired

Hot damn! Half done!

Quest for the Death Mask 3 of 4

Go back through the Picture Puzzle Room to the hall but instead of going
through the door to the save room go past that one to the far door.

Weave through the next hall and go into the first door you see.

Drain the tub for another Old Key.

Unlock the metal door with the Old Key and go outside.

Around the corner is a bag of Chemical in the wheelbarrow.

There are also two Green Herbs, one Red Herb and a kerosene tank nearby.

Grab the Chemical and whatever else you want and go back inside.

The door slightly in front of the metal door is a small bathroom.

Then go into the door near the metal door.

In this L-Shaped hall there is a Handgun Magazine under the first chest and a
Defensive Dagger under the third.

Once in the Main Hall go to the second floor and through the door to the Dining
Room.

Go through the left door at the far end of the room.

Forget the metal door and go down the stairs.

There is a save room to the side of the staircase complete with a Typewriter,
Ink Ribbons, and an Item Box.

Go down the hall.

Go past the first door to the other door.

Grab the Flash Grenade on the table and go right at the fork.

The door opposite the alcove has the Keeper's Diary on the desk, an Old Key in
the closet, and a Handgun Magazine on the bed.

The alcove is the door to the Tiger Statue.

Armed with the Old Key return to the door we skipped and open it.

The room contains a Broken Shotgun, a Flash Grenade, a kerosene tank, and Ink
Ribbons in the desk.

*Side Quest*

Quest for the Shotgun

Go to the hallway that has the metal door that led to the Chemical.

At the end of this hallway take the door across from the double doors that
leads to the hallway that contains the Back Door and Picture Puzzle Room.

Go through the little room to the next one.

Exchange the Broken Shotgun for the Shotgun.

Also pick up the Defensive Dagger and Ink Ribbons on the small table should you
need either.

Shotgun Acquired

*Side Quest End*

Return to the area where you got the Broken Shotgun but continue past that door
to the next one.

The path forks here.

The left path leads to the Plant Room. Go there.

Place the Chemical in the water tank and set the switch to RED to kill the
vines. Grab any/all of the five Green Herbs lying in the room.

The Death Mask is at the back of the room.

Death Mask 3 Acquired

Only one more of these ridiculous Death Masks!

Quest for the Death Mask 4 of 4

*Side Quest*

Blue Gemstone Reward

Remember the Statue you pushed over the edge of the second floor dining room?

Return to the first floor of the Dining Room and look for the Statue.

Grab the Blue Gemstone and return to the alcove opposite the Keeper Diary Room.

Place the Blue Gemstone in the Tiger Head to get Shotgun Shells.

Blue Gemstone Award Acquired

*Side Quest End*

Ok, now we are ready to get the last Death Mask. However, many things must be
done before the path will be opened to us. Let's begin.

Go to the hallway on the second floor where you solved the Armor Puzzle.

The first door you see is the one to go through.

Get the Serum!

The path to the Serum is starts by going to the second floor Dining Room.

Go through the left door at the end of the room.

Go down the stairs and into the Save Room.

The Serum is on the shelf.

Backtrack to where you were when the Serum Quest started.

Serum Acquired

Grab the two Green Herbs and continue on past the room to the opposite door to
the next room.

There is a long hall going away to a door and a set of stairs leading to a very
nasty looking door. The door is locked with the Shield Key. We don't have
that.

Before you leave this area, go done the long hall to the room.

Grab the Handgun Magazine on the table then light the candles with the Lighter
and push the chest to the side revealing the hidden room. Unless you have the
candles lit you will not be able to see the Musical Score in the chest in the
small room.

Quest for the Shield Key

Go to the hallway where Kenneth met his death.

The door just before the far corner is the Piano Room.

If you want go around the corner and unlock the door at the bottom of the
stairs and get rid of the Sword Key.

This room leads to a kitchen with a Defensive Dagger on the counter near the
big pot, an Old Key on the shelves near the fridge, and an elevator around the
corner at the far end.

Return to the Piano room.

Go around the piano and push the shelves to the side to reveal ...another
Musical Score. Combine the two Musical Scores and use it on the piano.

Let Rebecca practice.

While she's practicing go get all the Death Masks out of the Item Box and take
them to the room you found the Book of Curse and place them on the appropriate
faces on the wall.

Take the Old Key and go back to the Picture Puzzle room and unlock the gate to
make a shortcut to the mansion back door and to free up an item slot. Besides,
it's something to do while Rebecca is messing around.

On your way back to the Piano Room grab the Emblem from the Dining Room over
the fireplace.

Listen to Rebecca play.

Go into the new room.

Read Trevor's Diary and switch the Gold Emblem for the Emblem.

Take the Gold Emblem to the place the Emblem was.

This opens the Clock Puzzle.

Move the Large Gear to the left/right twice then choose "no".

Grab the Shield Key out of the hole.

Shield Key Acquired

Return to the door locked by the Shield Key.

****Boss Fight****

YAWN - the Giant Snake
Round One

Either attack Yawn until he retreats or just run and grab the Death Mask at the
far end of the room and hightail it out of there!

If Yawn poisons you, quickly run to the Serum Room and grab a dose of Serum
before the poison kills you.

****End Boss Fight****

Death Mask 4 Acquired

Thank God! All the damn Death Masks. Examine all of them to see the names of
each mask.

Quest for the Stone and Metal Object

Go to the area you got the Sword Key and place the four Death Masks on their
correct place on the wall with the four faces.

Each Death Mask placed correctly will release a chain on the coffin.

When the coffin crashes to the ground go inspect it.

****Boss Fight****

Crimson Head Prototype

No one will help you in this fight so I hope you conserved ammo and brought
some healing items.

After felling the beast check the coffin for the switch to open the door and
grab the Stone and Metal Object as well as the Shotgun Shells sitting to the
side of the casket.

****End Boss Fight****

Stone and Metal Object Acquired

Whew! Now we can leave the mansion.

Quest for the Square Crank

If you unlocked the gate in the graveyard after the Picture Puzzle, use it to
go through the Picture Room and go straight down the small hall across from the
door to the exit.

Go down this pathway and place the Stone and Metal Object in the carving to
unlock the door to get to the Shed.

In the Shed you will find a First Aid Spray, Shotgun Shells, and a Flash
Grenade.

Go down the small set of stairs to the door.

Go down the path stopping at the weathervanes to set the direction.

Set the Red Weathervane to point WEST and the Blue Weathervane to point NORTH.

This unlocks the gate to another graveyard ahead.

*Side Quest*

Quest for the Magnum Revolver

Take the path to the right in the next area to the twin gravestones.

Place the Wind Crest on the right tombstone and take the Moon, Sun and Star
Crests.

Examine the back of each Crest and press the button to make the impressions
extend and place them on the left tombstone to get the Magnum Revolver!

Magnum Revolver Acquired

*Side Quest End*

Go to the fence opposite the one you entered and follow the path to the Cabin.

Enter the Cabin.

Grab the Map of the Courtyard at the top of the stairs on the wall.

There is a Family Picture along with a note on the desk with the Typewriter and
an Item Box in the area past that.

Around the corner from the Item Box is a small dirt area that has a Square
Crank.

Attempt to leave the Cabin.

You cannot kill the mutant woman that appears. You can knock her down if you
have enough firepower, but why waste it?

Run past her and return to the Shed.

Square Crank Acquired

Go through the double doors.

Go across the area to the gate, taking the Green Herb as you go.

Go around the pool to the square impression and use the Square Crank to drain
the water.

Go across the bridge and follow the path to the elevator.

Go left and pass in front of the waterfall to the gate.

Grab the Red Herb then follow the path to the Residence.

Just in front of you are three Blue Herbs.

Grab some in case you get poisoned and enter the door on the right side of the
hall for a Save Room.

There is a Flash Grenade here as well as a kerosene tank, a Typewriter, Ink
Ribbons and an Item Box.

Door 001 is locked so go to the other door past the crate.

Grab the Red Book on the bar down the stairs around the corner.

There is a First Aid Box next to the Red Book that holds a Green/Blue Herb Mix
as well as a box of Shotgun Shells on the table nearby.

Don't forget the Green Herbs near the door of the room as well as next to the
Red Lamp.

Light all three lamps and record the color of the light and the shape that was
under the lamp as well as the colors and numbers of the billiard balls on the
pool table on the higher level for the Pass Code Puzzle.

Quest for the 001 Key

Leave the room and push the crate against the other crates in the small hallway
to the side. Use the crates as stairs to avoid the tentacles from the holes on
the floor.

Go to the next hall.

Go to the far end of the hall to Room 002.

DO NOT take the Map of the Residence off the wall past Room 002 just yet, lest
you open another area to Giant Wasp infestation.

Grab the Plant 42 Report on the desk and push the bookshelves out of the way to
reveal the hidden ladder.

Don't go down the ladder but go into the bathroom and grab the 001 Key off the
shelf.

001 Key Acquired

Return to Room 001 in the main hall.

Quest for the Control Room Key

In Room 001, go into the bathroom and drain the tub for the Control Room Key.

Before you leave, go into the main room and grab the Self Defense Gun, the
Suicide Note, and the Handgun Magazine from the desk.

Control Room Key Acquired

Now return to Room 002 and go down the ladder.

Quest for the Gallery Key

Push the crates in this hallway into the water to create a bridge to the other
side.

Cross the "bridge" and grab the Green Herb before you step into the water and
through the door.

Hey Richard!

.....bye Richard.

Quickly run to the right of the door along the path to avoid Neptune's
One-Hit-Kill-Swallow-You-Whole-Attack until you reach the Control Room.

Go down the ladder and read the large white board to see which valve to mess
with to restore oil pressure.

Go to the main console in the middle under the window and press the button to
drain the water.

Work quickly after the shark smashes into the window for you are on a timer!

Quickly go to the right console and press the Safety Release.

Turn around and go to the left console and pull the lever.

Exit the room and go left at the fork to find the oil valves.

Select the choice that the white board told you to.

Quickly return to the right console and press the Safety Release.

Back to the left console and move the lever.

Finally, press the button on the middle console to drain the water.

Grab the Aqua Ring Map from the wall behind the white board.

Go back to the hallway with the oil valves grab the First Aid Box which
contains two mixed Green Herbs and then take the opposite path to the door.

Go towards the screen to reveal the next door which leads into the Aqua Ring.

Grab the Assault Shotgun from the floor near the "small" shark and go to the
far end of the room and climb on the ledge.

Try to grab the key.

****Boss Fight****

Neptune

Push the green box into the water.

Turn and pull the lever to fry Neptune.

Grab the Gallery Key from the water.

****End Boss Fight****

Gallery Key Acquired

The Gallery is in the same hall as Room 002...go there.

Quest for the 003 Key

To do this you need to go back to the room you entered after you left the
Control Room to enter the newly drained tank and go through the fence at the
back past the door that leads to the Control Room.

Round the corner but first grab the Magnum Rounds.

Climb the ladder and unlock the door.

Follow the hall to the ladder back into the 002 Room.

Then into the hallway and to the door in the middle of the hall.

Quickly run around the display past the 003 Room to the body in the hall.

Pry the Insecticide Spray out of his cold, dead hand and quickly leave the
Gallery.

Go back towards Room 002 but continue past it to the Map of the Residence on
the wall.

Remove the map and use the Insecticide Spray on the hole to kill all the Giant
Wasps in the nest.

Return to the Gallery and run down the hall the dead man is in to the Giant
Wasp Nest and grab the 003 Key.

003 Key Acquired

While your here use the colors, shapes and numbers you got in the Pool Table
Room to open the Pass Code Door and grab the Handgun Magazine from the stand in
the middle of the room. There is also a Red Herb in front of the double doors
near the back of the room to the right of Door 003. The ridiculous Pass Code
puzzle had me tearing out my hair trying to figure out where the RED ball was.

Just use different combinations of "6", "3", and "5" to open the door.

Trial and error accompanied by the process of elimination will topple the
puzzle.

Even if you do get in Chris can't handle the chemicals...I guess he was
counting on his manly good looks to get out of this mission alive.

Quest for the Helmet Key

Go into Room 003 and save on the Typewriter should the feeling to do so arise.

Take the White Book from the shelf and replace it with the Red Book.

Arrange the Red Books to form a picture of a nude woman to solve the Book
Puzzle.

Exchange these books:
(From left to right)

1 and 4
2 and 6
3 and 7

A secret door is revealed.

You options are as follows :

1 - Fight Plant 42 without doing the V-Jolt Quest.
2 - As Rebecca mix and use the V-Jolt to kill Plant 42's root before fighting
it.

Note: At present I have no idea how to initiate the scene to gain control of
Rebecca, however I believe that if you let Richard die of poison back in the
mansion then this option will be available to you.

V-Jolt Quest

Mix the ingredients in the following way:

Water = 1

The other 3 chemicals are in the big jars.

V-Jolt is # 20

1 + 3 = 4
4 + 6 = 10
1 + 6 = 7
10 + 7 = 17
17 + 3 = 20

1 + 3 = 4 + 6 = 10
1 + 6 = 7 + 10 = 17 + 3 = V-Jolt

V-Jolt Acquired

Now to kill the Root.

Quest to Kill the Root of Plant 42 with V-Jolt

Return to the first place you saw Neptune.

Go across the bridge and around the structure to find a door.

Inside the room is Plant 42's Root.

Use the V-Jolt on the Root to kill it.

Return to Room 003.

Plant 42's Root Destroyed

Enter the secret door you revealed.

If you skipped the V-Jolt Quest:

****Boss Fight****

Plant 42

Run up the stairs and unload on the bulb while avoiding the poison the plant
vines shoot at you and the tentacle whips.

Grab the Helmet Key from the fireplace on the ground floor.

-If you did destroy the root :

Unknown as of yet...check for update later.

****End Boss Fight****

Helmet Key Acquired

Return to the mansion.

Grab whatever you can carry from the stash in the Shed.

Your choices are:

Flash Grenade, First Aid Spray, and Shotgun Shells.

Quest for the Eagle Medal

Go into the door to the Save Room and go up the stairs.

Go down the hall to the room at the far end you got the second floor map.

Use the new Helmet Key to unlock the door.

Push the Statue into the room all the way to the wall. The Statue will stop the
walls from crushing you.

Run around the right wall and press the button to reset the walls.

Run back and push the Statue in front of the hole in the wall before the walls
close again.

Go into the new opening grab the Defensive Dagger off the table and drop down
the hole.

Grab the Red Book and examine it.

Rotate the book until you are looking at the pages.

The book should open.

Inside is the Eagle Medal

Eagle Medal Acquired

Read Trevor's Second Diary and press the switch to open the path.

Quest for the Battery

Continue down the hall and take a right at the fork to get the Shotgun Shells
from the small alcove around the corner and the Map of the Mansion B1 from the
wall. Return to the fork and take the left path and continue to the door.

Go down the hall, grabbing the Red or Blue Herb as needed, and go into the
water filled corridor when you get to the fork and throw the switch around the
corner to turn the elevator power back on.

Go back to the fork and grab the Defensive Dagger then take the other path and
go through the door.

Your back in the mansion kitchen.

Go towards the screen and around the corner to the elevator at the far end of
the room.

When you get out of the elevator go toward the screen to reveal the small
alcove with a Red Herb and two Green Herbs then go back past the elevator and
around the corner to the door before the next turn in the hall.

Grab the Battery off the shelf and the Flash Grenade from the floor. Grab the
Shotgun Shells if you want as well. Then exit the room and continue down the
hall to the next door.

Battery Acquired

There are still rooms to explore. While we are here let's take care of some of
the other tasks.

Quest for the Yellow & Red Gemstones

Go down the hall and go through the multi hinged door before the last turn in
the hall.

Use the Helmet Key on the door just before the stairs.

There is a Defensive Dagger and Shotgun Shells as well as a file on the table
in this room.

Push each crate in front of each animal head.

Turn off the light switch.

Go to the far side of the room and wait for the Eagle to turn completely
towards you.

Hug the wall and run under the bird. It will not move if you move very close to
the wall which gives you plenty of time to climb on the boxes and grab the
jewels.

Jump up onto the crate and grab the glowing jewel BEFORE the eagle turns
completely around.

Repeat this to get the other jewel.

Red and Yellow Gemstones Acquired

Quest for the Mo Disc 1 of 3

Take the Yellow Gemstone to the Tiger Head Room and place it in the statue to
get the Disc.

Mo Disc 1 Acquired

Quest for the Wolf Medal

Go back to the place where you got the Armor Key and go past the grey block to
the door.

Grab the two Green Herbs then run down the hall until the cut-scene takes over.

****Boss Fight****

Yawn - The Giant Snake

This time the fight is to the death!

He can't poison you this time but that makes him no less deadly.

In his death, he lunges and knocks some books on the floor....one of them is a
blue book with a wolf on it.

Grab the book and examine it to get the Wolf Medal.

****End Boss Fight****

Wolf Medal Acquired

Quest for the Spencer Key

Go to the Main Hall.

Go into the door next to the double doors that leads to the Woman Drawing Water
Room.

Read the note, grab the Ink Ribbons from the desk around the corner then pass
through this room to the next.

Grab the Jewelry Box from the shelf.

There are Blue Herbs, a Green Herb, and a Defensive Dagger on the floor in
here.

Combine the Red Gemstone with the box and the puzzle will initiate.

Rotate all pieces to look like this:










Arrange them in this order:

1 at the bottom of the octagon.
2 on top of the left side of number 1.
3 on top of the middle part of number 1.
4 on top of the right side of number 1.
5 at the very top of the octagon.

Upon completion the box will open and you will get a Broach.

Examine the Broach to turn it into a key. The Spencer Key!

Spencer Key Acquired

Go to the hall with the Picture Puzzle Room and use the Spencer Key on the
door.

Inside is a Metal Object and a Flash Grenade...grab 'em!

Leave the mansion and go through the courtyard to where the waterfall is but
this time go to the far end of the area and place the Battery in the slot and
use the elevator next to it.

Go to the pond you drained before and use the Square Crank to stop the
waterfall and refill the pond.

Quest for the Hexagonal Crank

Go back down to the waterfall area using the other elevator you just fixed and
go where the waterfall used to be and enter the secret cavern. Go down the
ladder and into the door.

Go down the path to the door.

Go around the pit to the little room across from it and get the Shaft from the
stand.

There are two Handgun Magazines on the floor in the Pit Room.

Go to the far door.

Follow the path to the end.

Get the Hexagonal Crank.

Hexagonal Crank Acquired

Quest for the Cylinder

Return to the entrance of the cavern but instead of going up the ladder go the
other way and around the bend.

Utilize the Ink Ribbons next to the Typewriter and the nearby Item Box if
needed.

Use the Hexagonal Crank on the panel in the wall to open the path.

Don't miss the Green Herb just before the door!

Grab the Flamethrower and run up to the boulder then turn, run, and duck into
alcove near the door you came in from to avoid the boulder.

There are Shotgun Shells in the corner where the boulder was originally.

Go through the hole the boulder made to a door.

****Boss Fight****

Giant Spider

Just blast it while avoiding the poison spit and the other spiders that come
out.

Use the Knife in the room to knock the web off the door.

In the next room to the right of the door are two Blue Herbs and the Map of the
Courtyard B1 on the wall. Grab them and go back placing the Flamethrower on
the panel then go through the door to another door to a room with another
movable floor and a boulder.

Use the Hexagonal Crank on the wall panel to move the hole three times and
reveal a secret door.

The boulder will start rolling so run into the alcove and through the door.

Behind the boulder's original position is a First Aid Box containing a First
Aid Spray.

Push the Statue in front of the metal thing in the wall then use the Hexagonal
Crank on the panel in the opposite wall to move the Statue out.

Use the Hexagonal Crank again to retract the wall and push the Statue onto the
circle on the floor to rotate it.

Push the Statue off the circle then push it back on to rotate it one more time.

Push the Statue into the hole in the wall to open the secret compartment that
holds the Cylinder.

Cylinder Acquired

Combine the Shaft and Cylinder.

Take this new device back to where you got the Shaft and place the whole unit
into the stand. You'll need to return the Flamethrower to it's original
position.

Say bye to the Flamethrower...I'll miss you!

Press the buttons in this order:

Fourth
Second
Third
First

Go down the lift.

Quest for the Broken Flamethrower

Go through the tunnel, avoiding the mutant "Leather face" wannabe woman as you
wind through the halls until you get to some stairs.

At the top of the stairs go to the left to find a door.

There is a Red Herb and a Green Herb at the foot of the stairs.

In this room is a large crate and a lift.

Push the crate onto the lift and press the button.

Return to the main lift you used to get to this area back past the tunnels that
the mutant woman is in.

Go down to the wooden area past the Item Box to a ladder.

Go down the ladder and push the crate out of the lift and left and up into the
crusher.

Push the button to crush the box and get the Broken Flamethrower.

Broken Flamethrower Acquired

Return to the tunnel the mutie woman is roaming around in and find the switch
on the wall.

Quest for the Stone Ring

Turn the switch then run to the door at the bottom of the stairs to the left of
where the Red and Green Herbs are to the panel with the hooks on it and place
the Broken Flamethrower onto the hooks before they retract.

Go through the door.

Go around the room, through the waterway to the next room and grab the Jewelry
Box.

Examine the box to get the Stone Ring as well as a Family Picture and some
notes.

Stone Ring Acquired

Combine the Metal Object with the Stone Ring.

Another Stone and Metal Object! Joy!

Climb the ladder.

At the top of the ladder to the left is a Blue Herb and a Green Herb.

To the right of the ladder is another ladder.

Climb the ladder to find yourself back in the Cabin you originally met the lady
mutant in.

Return to the mansion.

When you exit the Shed take the other Stone and Metal Object you used to open
the shed with you.

Go to the Main Hall and go behind the stairs to the gate and use both Stone and
Metal Objects on the gate.

Use the Item Box and Typewriter wisely!

Continue down the stairs to the door at the end of the path.

Take the ladder down.

Hiya, Wesker!

****Boss Fight****

Lisa Trevor

Wesker will help in the battle, but I don't know how much "help" his little
Handgun will be.

A quick way to finish the battle is to push all the stones off the ledge and
Lisa will grab a bone out of the coffin and jump off the edge herself.

Otherwise you have to fire at her until she is knocked off the ledge.

You have to push the stones off the ledge to open the door anyway so save that
ammo and just push the stones off and Lisa will leave.

Get the Family Picture from the casket interior.

****End Boss Fight****

Go up the elevator and place the Wolf and Eagle Medals in the proper slots to
open the path under the pool.

Go down the stairs and into the elevator.

****End of Disc 1****

****Start of Disc 2****

We are now in the secret Umbrella Laboratory! The end of the horror is in
sight!

Quest for the Mo Disc 2 of 3

Go down the ladder.

Ahh! A Save Room and Item Box!

In the next room grab the Green Herbs along the path then go around the corner
to the desk to grab the Mo Disc then go down the stairs.

Mo Disc 2 Acquired

Quest for the Lab Key and the Mo Disc 3 of 3

At the foot of the stairs go into the nearby door.

The First Aid Box on the floor just when you walk in has a mixture of two Green
Herbs.

Go into the door the Box was in front of.

Grab the X-Ray off the stack of boxes in the corner and the other X-Ray on the
shelf under the white boards.

Place the X-Rays in such a manner that the first and last initials of the
patient names form:

ABCDEFGH

Click the blue switch and take note of the highlighted organs then look on the
chart for the initials of each.

The initials put together is the code to unlock the door on B2.

Read the Researcher's Letter near the computer.

Return to the foot of the stairs go into the narrow hall across from the door
to the other end and through the door.

Use the computer at the back of the room to unlock the electronic locks.

Login : John
Password : Ada

Password to unlock B2 : Cell

Read the file next to the computer.

The area across from the computer has a Battery Pack on the shelf at the end.

Go to the foot of the stairs and go into the nearby door.

In this hall go into the second door.

Use the Mo Disc on the GameCube device to unlock one of the levers on the
Triple Lock Door at the end of the hallway outside this room.

Take the Slides and the Magnum Rounds and read the Fax next to the desk behind
the shelf then go upstairs to the room near where you got the second Mo Disc.

Grab the First Aid Spray from the table and use the Slide Filter on the
projector and remember the last slide with the four numbers.

Use these numbers on the Pass Code device on the wall to open a secret area.

You can view Kenneth's tape here. Grab the Security protocols from the shelf
just outside the small area and the Lab Key from the desk when your done.

The Mo Disc 3 is on the shelf near the Pass Code device.

Lab Key and the Mo Disc 3 Acquired

Take the Lab Key and go back downstairs all the way to the other side of the
hall and all the way to the bottom and unlock both doors to get rid of the Lab
Key.

Go into the double doors first.

Push the shelf out of the way, grab the Shotgun Shells and enter the vent.

Enter the vent on the adjacent wall.

Use the Mo Disc on the GameCube device to unlock another lever on the Triple
Lock Door. Grab the Battery Pack next to the GameCube on the desk.

Then push the shelf and exit this room.

Quest for the Elevator Power

Go through the other door you unlocked with the Lab Key and ignore the first
double doors...they will never open...besides you were already in there.

The door across from the hall you entered through is a Save Room.

On the table is a First Aid Spray, Ink Ribbons, and a Typewriter. There are
some Shotgun Shells on the floor near the table and an Item Box in the corner.

Turn right from outside the Save Room and go into the Power Room at the end of
the hall.

Kill all enemies in this room! Then go to the console in the back and grab the
Fuel Supply Capsule. Directions to it from the entrance is to go left from the
door and into the last corridor.

The console is located at the end of this corridor.

Return to the room where you got the Slide Filter and recharge the Fuel Supply
Capsule in the device.

WALK back to the console in the Power Room and place the Fuel Supply Capsule
into the console.

Go further into the Power Room and use the Mo Disc on the GameCube device to
unlock the final lock on the Triple Lock Door.

Even further into the Power Room brings you to the Elevator Power Station.

The Console to turn on the Elevator Power is at the back of the room.

Elevator Power Restored

Go to the elevator past the save room in the hall outside the Boiler Room.

Enter the lab.

****Boss Fight****

Tyrant

Just unload on him with your heaviest firepower until he collapses.

Pickup the Observation Note from Wesker's body then use the console at the far
end to unlock the doors.

****End Boss Fight****

Run to the Triple Lock Door and open it.

Run down the hall to the jail cell and spring Jill from her confinement.

Run through the lab until you reach the entrance and take the double doors to
the escape route.

There are Shotgun Shells and a First Aid Box containing a Green Herb on the
escape path.

Grab the Fuse Unit on the floor and use it in the hole in the wall near the
elevator.

Grab the Signal Rockets and use them on the center of the landing pad.

****Boss Fight****

Tyrant

Pound on it until Brad tosses you the Rocket Launcher then blow the thing away!

CAREFUL - Tyrant has the ability to deflect missiles you shoot at it!

****End Boss Fight****

****End of Chris Redfield's Quest****