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Resident Evil Walkthrough
-Walkthrough- -Enemies- -Revisions- -Prologue- -Secrets- -Files- -Weapons- -Items- -Characters-
Infinite grenade ammunition 
Equip the Grenade Launcher with any type of ammunition, then take Flame Rounds from an Item Box. Open the Item Box again and put
 the Flame Rounds back into it. On the Item Box Inventory screen, highlight the slot with the Flame Rounds and press A. The pointer will
jump to the Grenade Launcher slot. Press A to get 456 Flame Rounds. Note: This can also be done with other types of grenade ammunition.
New background and alternate costume 
Successfully complete the game with Jill or Chris and save the game. A new background will appear on the main menu. Select the "Once
Again" option when playing your completed saved game. You may now choose new difficulty settings for the replay. You will also get a key 
that will allow the character that completed the game to have a new costume. Enter the room with the large mirror on the second floor of the 
mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking "There is an 
outfit that fits you perfectly, do you want to put it on?" will appear. Select "Yes" to change your character's clothes. Complete the game again 
to unlock a second costume.

Samurai Edge weapon 
Successfully complete the game with Jill or Chris on the normal difficulty setting with a time less than five hours. Save the game at the end,
then start a new game to begin with the Samurai Edge weapon.

Rocket Launcher with infinite ammunition 
Successfully complete the game with Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin
with the Rocket Launcher with infinite ammunition.

Bonus option, costumes, and weapons 
Successfully complete the game in "Once Again" mode on the normal difficulty setting with a time less than five hours. This unlocks the "Real 
Survivor" option (item boxes do not transfer items to each other), the .40 Smith and Wesson gun with infinite ammunition (replaces the combat 
knife in a new game), and bonus costumes. Additionally, the aiming system will be manual. If the game was completed using Jill, the bonus 
costume will be her outfit from Resident Evil 3.

Invisible Enemy option 
Successfully complete the game two times with Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode.

One Dangerous Zombie option 
Successfully complete the game with both Jill and Chris once to unlock the "One Dangerous Zombie" option.

Special Features option 
Successfully complete the game in "Invisible Enemy" mode with a time less than five hours to unlock a "Special Features" option that displays 
a message from the game developers and a gallery of pre-production costumes.

Alternate Jill scenes 
When the game puts you and Barry in the dining room, wait until Barry sees the blood, then run back to the hall where Wesker is located. Wesker 
will tell you to " Investigate shots if heard". You will then be put back in the dining room. Try to go back in the hall and Barry will say "Cold feet 
already Jill? That's not like you.". When you try to walk to Barry, a alternate beginning sequence will appear.

There is a different arrangement of scenes that happens from the usual when you start a new game as Jill. After the "Cold feet" comment as 
described above, you will resume control of Jill. Go up to the fireplace where Barry is located. The game go through as normal saying, "'It's blood,
let's hope it's not Chris'. Investigate the room for clues while I look at this." Have Jill go by the left side of the dining table (towards the clock) and
a new intermission sequence will start.

Perspective, from side door 
(Door knob turns) 
Jill - "Who's there?" 
(Door slams open and a zombie comes through and sees Jill.) 
(Jill backs away as the zombie follows her,) 
Barry - "Hey you! Get away from Jill!" "This guy is crazy!" 
(Barry takes two shots and kills the zombie.) 
Barry - "What the hell is this thing?" (This is Jill's line when it is done the normal way) 
In the original PlayStation version of the game, this trick would make you able to take down zombies in three gunshots, but apparently it will not 
in the Gamecube version.

Save kerosene 
If there is more than one zombie in a room and you plan on killing them, space yourself from them and kill one. Next, kill the second one so it falls 
directly on the one that was killed. Then, use your Kerosene. Both zombies will be burned. Note: This work on as many zombies you can possibly 

Retrieve your defensive knives 
After defending yourself against a Zombie with a dagger, blow off his head. The dagger should be back on the ground next to the corpse.

Defeating Black Tiger (big spider) 
Use your strongest weapon. If playing as Chris, use the flamethrower then torch the babies. Alternately, use this easier trick that also saves 
ammunition. When you fight Black Tiger, there is a smaller spider behind it. Just focus on killing the big one, and forget about the babies and the 
normal spider by getting out of the room. Every spider will disappear when you return.

Defeating Crimson Head Elder (Sir Trevor) 
Three blasts from the grenade launcher or six from the shotgun will kill him.

Defeating Lisa Trevor 
In the first encounter, you can choose to not fight her as she can kill you in three hits. If you choose to fight, use the shotgun. In the final encounter, 
push all of the rocks off the cliff. If she approaches you, run away.

Defeating Neptune 
Push the electric box in the water and turn the power on to the box.

Defeating Plant 42 
Mix up the J-Vot and use it in the water tank to dissolve it.

Defeating the Snake 
Use the grenade launcher with any type of shells. Otherwise, use the shotgun.

Getting past the Snake 
When you get in the room with the Snake, run to the back of the room, pick up the mask, and run back to the door that you just came through.

Defeating Tyrant 
In part one, use the Magnum. In part two, just shoot and wait for the rocket launcher.

Defeating enemies 
Cerebreus: If in groups, use the shotgun and take them all out at one time.

Crimsom Heads: Use the same tactics as zombies, except if they charge at you, duck in a door.

Hunter: One acid shell to the face. Wait until they are right on you and fire.

Sharks, Snakes, Birds, Bees: Ignore them.

Spiders: Use six shots of the pistol.

Zombie: Use the magnum for an 80% chance of deception. Otherwise, use the pistol or shotgun.