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Resident Evil Walkthrough
-Walkthrough- -Enemies- -Revisions- -Prologue- -Secrets- -Files- -Weapons- -Items- -Characters-
Weapons

Jill's Weapons

Handgun - S.T.A.R.S. custom automatic. Fires 9mm Parabellum rounds.

Survival Knife - A mid-size, lightweight survival knife. Jill's personal protection knife for close encounters.

Handgun - (Samurai Edge) An automatic that fires .40SW rounds.

Grenade Launcher - A gun that fires grenade rounds, acid rounds, or incendiary rounds.

Shotgun - Fires 12 Gauge Shells. A weapon that is capable of firing wide-range.

Assault Shotgun - Fires 12 Gauge Shells. A S.T.A.R.S. custom arsenal and also Richard's favorite.

Magnum Revolver - The gun fires .357 Magnum rounds. A powerful firearm but it takes skill to handle it.

Self Defense Gun - A self defense gun that fires .22 Magnum rounds. One round has been fired already.

Barry's .44 Magnum - Fires .44 Magnum rounds. An extremely powerful handgun, not to mention one of Barry's
favorites.

Rocket Launcher - Launches fire-and-forget rockets continuously. Extremely destructive.

Chris' Weapons

Handgun - S.T.A.R.S. custom automatic. Fires 9mm Parabellum rounds.

Handgun - (Samurai Edge) An automatic that fires .40SW rounds.

Shotgun - Fires 12 Gauge Shells. A weapon that is capable of firing wide-range.

Assault Shotgun - Fires 12 Gauge Shells. A S.T.A.R.S. custom arsenal and also Richard's favorite.

Magnum Revolver - The gun fires .357 Magnum rounds. A powerful firearm but it takes skill to handle it.

Self Defense Gun - A self defense gun that fires .22 Magnum rounds. One round has been fired already.

Flamethrower - An Anti-personnel weapon that sprays a stream of flame.

Rocket Launcher - Launches fire-and-forget rockets continuously. Extremely destructive.

Defensive Weapons

Dagger - By stabbing this dagger you'll be able to protect yourself and escape from hostile situations.

Flash Grenades - (Chris only)A self defense item. Normally used to disturb the offender's vision.

Stun Gun - (Jill only)A self defense item. You'll be able to take down an assailant, leaving him disoriented momentarily.

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